LEONARD
SAVES THE CITY

Leonard jumping between cranes above skyscapers at sunset

Leonard will explore the evlolving city, discover new friends, and maybe learn a little more about himself.

He'll observe the effects of rapid economic growth, gentrification, and the housing crisis through the unbiased, judgement free perpsective of a puppy.

Leonard is pretty brave for a little guy but he’ll have to face some scary paper bag monsters, suspicious looking furniture, and other things that dogs don’t usually like.

And there’s something suspicious about all the delivery drones and service robots that have suddenly appeared around the city.

Leonard in Alamo Square Park Level

Game Feature Bullet List!

  • Homage to classic 80s/90s sidescrollers
  • Puppies NEVER die. They just get scared and run back to their last safe spot
  • Battle on the Golden Gate Bridge, historic cable cars, and speed-run through the cit's famously ridiculous hills!
  • Explore iconic San Francisco neighborhoods like North Beach, Chinatown, Golden Gate Park, and more
  • Breathtaking battles on top of landmarks and skyscrapers.
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Exciting fast paced action and battles
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Use your dog senses to solve mysteries
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Puppies NEVER die, they just get scared
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Explore rich unique SF neighborhoods
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Unlock locations, skills, and characters
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About the Studio

Second Lunch Studios is solo indie developer, Hoa X. Nguyen, former Senior Technical Designer for Sony PlayStation Network, front-end developer, graphic designer, and art generalist.

The goal of Second Lunch Studios is to make fun, exiting, light-hearted games; full of humor and engaging gameplay. Games that he'd be proud to let his kids play.